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Updates ( 7 )

  1. Hey guys, a friendly reminder that this is 2013's jam site - 2014's is over at www.asylumjam.com! See you again for another year of spooky goodness.

    Posted almost 3 years ago
  2. If you're having issues uploading to the platform, please try again in an hour or so-- we think it's just a congestion issue and the website can't handle all the awesome we're trying to cram into it! Submissions will be open for you to submit late should you want to fine-tune you game, as well.

    To everyone who participated in Asylum Jam, thank you so much for making this event happen with your positive attitudes and enthusiasm-- I'll post a wrap-up over the next day or so. Thanks to Brett Chalupa for letting us use his awesome BMO engine for the event, to everyone who RT'd and spread the word, and most of all, the developers who came together and made this happen. :)

    Posted almost 4 years ago
  3. To those of you that feel you're running out of time-- you can still submit after the 13th! We still want to see the great games you've made even if things haven't panned out as planned (which is prone to happen while jamming), so no worries!

    Posted almost 4 years ago
  4. We're into the last day of Asylum Jam (at least by Germany standards)-- all the best of luck to everyone today, it's been amazing following your updates!

    Posted almost 4 years ago
  5. @Vlantern: The deadline is technically the end of the 13th in the last timezone-- your deadline can be any time on the 13th that equates to 48 hours after you started. If you run into serious errors and can't submit until say, Monday, that's okay too-- we'll still accept late submissions.

    Posted almost 4 years ago
  6. We just surpassed 150 sign-ups-- that's 150 unique people that are participating in Asylum Jam this weekend! You're all amazing, and many people can't wait to see what games you all will make this weekend.

    Posted almost 4 years ago
  7. @fferro234: There is no specific start and finish time-- you can choose the 48hr window from the 11th and 13th yourself. This is because I didn't want to be restrictive on timezones as it is primarily an international jam. There will also not be any further theme/element released at the start of the jam.

    @LucasGaspar: It would be great if your whole team can register! We're trying to get an accurate idea of numbers by tracking sign-ups. :)

    Posted almost 4 years ago