Update Feed

  1. coxlin coxlin

    48 hours is LOADS! ;)

    Posted almost 4 years ago.
  2. Miranda Marchant Miranda Marchant

    48 hours isn't nearly long enough for a Horror Jam. It's hard enough to make a game in that much time, let alone do anything to make it scary :/

    Gonna package our game soon and upload it, but it's not scary yet. Going to keep working on it to try to finish it for a later date.

    Posted almost 4 years ago.
  3. coxlin coxlin

    My game won't be that pretty but it will be simple and fun :)

    Posted almost 4 years ago.
  4. Anshul Anshul

    final 12 hours marathon

    Posted almost 4 years ago.
  5. xaviervlafont xaviervlafont

    My teammate can't participate in the jam, so there is no content. Since the game relies on content, I'm dropping the idea.

    But thinking of trying to make another game, driven by mechanics only.

    Posted almost 4 years ago.
  6. Shayna M Shayna M

    belly of the beast http://i.imgur.com/8ugal3A.jpg

    Posted almost 4 years ago.
  7. Lucy Lucy

    We're into the last day of Asylum Jam (at least by Germany standards)-- all the best of luck to everyone today, it's been amazing following your updates!

    Posted almost 4 years ago.
  8. Crimson Interactive Crimson Interactive

    Ugh... we're struggling to implement the main game mechanics. At least have most assets and animations done. Well, we're gonna get there! Slow but sure... lol

    Posted almost 4 years ago.
  9. matt_n_irene matt_n_irene

    Multiplayer is working & the game is more or less fully functional- time for some polish and more art from Matt!

    Posted almost 4 years ago.
  10. Brenthos Studios Brenthos Studios

    The maps done. . . like, five hours later then we had planned. And our main programmer is gone. So, going well.

    Posted almost 4 years ago.
  11. Edocentrique Edocentrique

    For those I don't have on twitter, here's my progress: https://twitter.com/EdoMiyamoto/status/389219780088967168/photo/1 Now I need to sleep, see you in a few hours guys !

    Posted almost 4 years ago.
  12. kiimpulsively kiimpulsively

    Starting my work a little late (right now) but confident I can get something up by tomorrow!

    Posted almost 4 years ago.
  13. Witdarkstar Witdarkstar

    Alpha hit! We got in almost full audio, most of the gameplay systems done, level fully blocked out, enemy modeled, functional pathfinding AI, and full environment art.

    Posted almost 4 years ago.
  14. RacketyEsperus RacketyEsperus

    Just finished! Phew, I need a rest now :D Good luck to everyone else!!

    Posted almost 4 years ago.
  15. Giorgio Pomettini Giorgio Pomettini

    Submitted!

    Posted almost 4 years ago.
  16. Anshul Anshul

    integrate art... wait for artist... integrate art... wait for artist. repeat. check twitter in between :)

    Posted almost 4 years ago.
  17. Matthew H Matthew H

    Well I'm back on track after running into a huge problem. Still some time left

    Posted almost 4 years ago.
  18. coxlin coxlin

    so apparently running livestream and unity for hours straight crashes my pc

    Posted almost 4 years ago.
  19. brandontoms brandontoms

    Working on a game with a 6 person team. Have a semi-solid prototype. Can't wait to unveil to you all ! More updates sometime before submission.

    Posted almost 4 years ago.
  20. Shellfish Games Shellfish Games

    First day of work is over... apart from the fact that I still can't find my artist, everything is going quite well so far.

    Posted almost 4 years ago.
  21. Brenthos Studios Brenthos Studios

    We had to recreate the map a while back, but it's looking good so far.

    Posted almost 4 years ago.
  22. Tobiichi Tobiichi

    First major milestone for ESCAPE hit, maybe this will go fine after all despite the problems we had today where everything needed to be restarted from scratch with a new direction. Hooray!

    Posted almost 4 years ago.
  23. Brenthos Studios Brenthos Studios

    Programmers being unproductive. whip them.

    Posted almost 4 years ago.
  24. Ian McGreevy Ian McGreevy

    Halfway done and ready to be outshone by everyone working in 3D

    Posted almost 4 years ago.
  25. dook dook

    So... now I have figured out how to model and texture stuff in Blender and import it into Unity without too much trouble :) Good thing I still have 24 hours to actually make a game... I hope my artistic capabilities wont be the only frightening thing in the end: http://aergia.dk/asylumjam/ss1.jpg

    Posted almost 4 years ago.
  26. Witdarkstar Witdarkstar

    Sound designer just recorded screams in the middle of the apartment complex. Laughs were had.

    Posted almost 4 years ago.
  27. Tobiichi Tobiichi

    First screenshots from ESCAPE http://t.co/V5LlPPMwbt http://t.co/1sGr3KbUtI

    Posted almost 4 years ago.
  28. RacketyEsperus RacketyEsperus

    Forgot how much hard work this is! Haven't completed all the eventing yet, done a game test and it glitchy! Looks like a late one tonight! :D

    Posted almost 4 years ago.
  29. coxlin coxlin

    Just figured out bug with the animation system, gonna need some floating enemies

    Posted almost 4 years ago.
  30. coxlin coxlin

    Gameplay is very close, gonna be testing, tweaks and new art soon... ish

    Posted almost 4 years ago.