Update Feed

  1. Matthew H Matthew H

    lol i can't believe i suffered another major setback. Just another couple of hours left for me.

    Posted about 4 years ago.
  2. Witdarkstar Witdarkstar

    Submission time is 48 hours from when you started.

    Posted about 4 years ago.
  3. LucasGaspar LucasGaspar

    What is the time limit for submissions?? o.o

    Posted about 4 years ago.
  4. Black Sock Studios Black Sock Studios

    It's been a stressful couple of days here at Black Sock Studios, but it's looking like our submission, "Ring a Ring of Roses" is finally starting to look like a playable entity. It's been a hell of an experience for three game dev students (and one Business guy) cutting their teeth with the development process.

    Posted about 4 years ago.
  5. Miranda Marchant Miranda Marchant

    Shade and I just uploaded 23 Mountainrow :D

    Posted about 4 years ago.
  6. coxlin coxlin

    48 hours is LOADS! ;)

    Posted about 4 years ago.
  7. Miranda Marchant Miranda Marchant

    48 hours isn't nearly long enough for a Horror Jam. It's hard enough to make a game in that much time, let alone do anything to make it scary :/

    Gonna package our game soon and upload it, but it's not scary yet. Going to keep working on it to try to finish it for a later date.

    Posted about 4 years ago.
  8. coxlin coxlin

    My game won't be that pretty but it will be simple and fun :)

    Posted about 4 years ago.
  9. Anshul Anshul

    final 12 hours marathon

    Posted about 4 years ago.
  10. xaviervlafont xaviervlafont

    My teammate can't participate in the jam, so there is no content. Since the game relies on content, I'm dropping the idea.

    But thinking of trying to make another game, driven by mechanics only.

    Posted about 4 years ago.
  11. Shayna M Shayna M

    belly of the beast http://i.imgur.com/8ugal3A.jpg

    Posted about 4 years ago.
  12. Lucy Lucy

    We're into the last day of Asylum Jam (at least by Germany standards)-- all the best of luck to everyone today, it's been amazing following your updates!

    Posted about 4 years ago.
  13. Crimson Interactive Crimson Interactive

    Ugh... we're struggling to implement the main game mechanics. At least have most assets and animations done. Well, we're gonna get there! Slow but sure... lol

    Posted about 4 years ago.
  14. matt_n_irene matt_n_irene

    Multiplayer is working & the game is more or less fully functional- time for some polish and more art from Matt!

    Posted about 4 years ago.
  15. Brenthos Studios Brenthos Studios

    The maps done. . . like, five hours later then we had planned. And our main programmer is gone. So, going well.

    Posted about 4 years ago.
  16. Edocentrique Edocentrique

    For those I don't have on twitter, here's my progress: https://twitter.com/EdoMiyamoto/status/389219780088967168/photo/1 Now I need to sleep, see you in a few hours guys !

    Posted about 4 years ago.
  17. kiimpulsively kiimpulsively

    Starting my work a little late (right now) but confident I can get something up by tomorrow!

    Posted about 4 years ago.
  18. Witdarkstar Witdarkstar

    Alpha hit! We got in almost full audio, most of the gameplay systems done, level fully blocked out, enemy modeled, functional pathfinding AI, and full environment art.

    Posted about 4 years ago.
  19. RacketyEsperus RacketyEsperus

    Just finished! Phew, I need a rest now :D Good luck to everyone else!!

    Posted about 4 years ago.
  20. Giorgio Pomettini Giorgio Pomettini

    Submitted!

    Posted about 4 years ago.
  21. Anshul Anshul

    integrate art... wait for artist... integrate art... wait for artist. repeat. check twitter in between :)

    Posted about 4 years ago.
  22. Matthew H Matthew H

    Well I'm back on track after running into a huge problem. Still some time left

    Posted about 4 years ago.
  23. coxlin coxlin

    so apparently running livestream and unity for hours straight crashes my pc

    Posted about 4 years ago.
  24. brandontoms brandontoms

    Working on a game with a 6 person team. Have a semi-solid prototype. Can't wait to unveil to you all ! More updates sometime before submission.

    Posted about 4 years ago.
  25. Shellfish Games Shellfish Games

    First day of work is over... apart from the fact that I still can't find my artist, everything is going quite well so far.

    Posted about 4 years ago.
  26. Brenthos Studios Brenthos Studios

    We had to recreate the map a while back, but it's looking good so far.

    Posted about 4 years ago.
  27. Tobiichi Tobiichi

    First major milestone for ESCAPE hit, maybe this will go fine after all despite the problems we had today where everything needed to be restarted from scratch with a new direction. Hooray!

    Posted about 4 years ago.
  28. Brenthos Studios Brenthos Studios

    Programmers being unproductive. whip them.

    Posted about 4 years ago.
  29. Ian McGreevy Ian McGreevy

    Halfway done and ready to be outshone by everyone working in 3D

    Posted about 4 years ago.
  30. dook dook

    So... now I have figured out how to model and texture stuff in Blender and import it into Unity without too much trouble :) Good thing I still have 24 hours to actually make a game... I hope my artistic capabilities wont be the only frightening thing in the end: http://aergia.dk/asylumjam/ss1.jpg

    Posted about 4 years ago.